The Official Blog of Patcoola

Im just a dude watching over my parents,
and trying to make cartoons and video games from home.


Thank you for your interest, I currently depend on the public to help finance the development of my soon to be products. Although I have many things covered such as food, Internet, etc. The costs of somethings can greatly add up, and a little financial boost or relief is greatly appreciated. I only need to fund raise the target amount of $3300 Canadian per year to begin production of video games with the Universal platform.

Universal allows me to create software, apps, and video games. Create once and publish to all. Android, Windows, Apple, Linux, Websites, and Xbox. Universal is not accepted by PlayStation and is no longer supported by Nintendo.


Funds Raised 2021

$1259 of 3300 CAD

Last Updated: 2021-09-02

*Crypto donations are not included at this time.


Why Fund Raise?

Fund raising is the best way to keep independence. Profits from video games are not as high as some may think. Steam and iTunes take 30% of the sales, then taxes can take as much as 45%. Keeping independence means that there are no stakeholders to pay.



Fans and guests may freely contribute to any project by sending suggestions and feedback. Reporting issues and problems.

Financial contributions go towards growing maintenance costs such as website fees, computer repair costs, replacement supplies and equipment, and financial relief during a project’s production time.

Funding a project allows a backer to have their name automatically added to a project’s credits as a supporter, and the possibility of early access for surveys and beta testing. Other perks will be announced.


Fund Raising Goals

I am aiming for $3300 Canadian per year which is about 275 dollars per month, for a duration of three years if reached. Equal to approximately $2477 American dollars per year.


Road Map

Stage 1: Completed 2019

  • Procurement of Production Equipment and Resources
  • Development of Websites and Game Engine Components

Stage 2: Pending

  • Development of Production Tools
  • Production of Small Games
  • Publish to Website

Stage 3:

  • Major Video Game Production
  • Publish to Steam (Windows, Linux)

Stage 4:

  • Procurement of Publishing and Test Equipment for Multiple Platforms
  • Publish to Variety of Platforms


How to Donate


Donate with PayPal. Click Here

Credit Card

Donate by credit card. Click Here

Cryto Currency

Anonymous donations with cryto currencies. Click Here

Local Computer Services

Provided as fund raising. Visit Website

Online T-shirts and Mugs



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