The Official Blog of Patcoola

Im just a dude watching over my parents,
and trying to make cartoons and video games from home.

Stronghold Kingdoms: Beginning Strategy Guide

, By Patcoola

When you first start the game, you are given a bare bones village, 8 research points, 30 popularity points for a very limited of time and five days of peace time.

Defense:

Fence your village’s castle, although you are not required to do so till your peace time runs out, it’s go to do so right away. It should cost you about 850 wood. Build the fence as close to your castle as you can, research Fortification to build a wooden gate. When your castle is not fenced you will have negative village popularity points, when you peace time runs out, if this happens then peasants will leave your village.

Advertisement

Donate Now!

Hi there, I spend a lot of time making this blog.

It would be great if you would consider donating.


Rank Up:

Your first rank up, this will allow access to new research opportunities and an additional three research points.

To rank up, you require 10 honor points. You can quickly gain these points by increasing you villages popularity for a short amount of time. Increasing food rations to 4X and lower village taxes to negative, when you gain the honor points, set things back the way you want it.

Super Rank Up:

If you invest in scout speed, you can easily gain 512 honor point for uncovering and unidentified a resource stash on the map.

Scouts:

It’s your choice to research scouts and upgrade their speed. Scouts are very usefully as they can gain you honor points and boost your resources. Assuming you can get to them on the map first, it’s a big free for all.

Food:

I recommend building five Apple Orchards and four Dairy Farms.

Apple Orchards produce the smallest amount of food among all the farm types, so it is important that you maximize the apple production. If you fail to maximize your apple production, your village popularity will not get the apple food bonus as you have no apples in storage.

Upgrade the Dairy Farms, it is better to put your research points into one producer than to split your points between two as each research point will provide a huge production increase. Dairy Farms produce more food than Apple Orchards.

Village Buildings:

At the start of the game, everything is cheap and fast to build or research, latter on things will that hours, even days.

At the start, build four to five Woodcutter’s Huts and four Stone Quarries. Build one Hoval when you need to increase your village’s population.

Tips: Woodcutter’s Huts have to be placed by the trees, the closer the Hut is to the stock pile the higher the daily wood produced will be.

Tips: Stone Quarries have to be placed on the stone areas, the closer the Quarry is to the stock pile the higher the daily stone production will be. Stones produce less than wood.

Tips: Hovals should be placed next the Town Hall. Although it may seem that the amount of peasants doesn’t change much at the start of the game, you’ll notice the number difference more with a fully upgraded Hoval. A fully upgraded Hoval allows for 20 peasants.

Fortification:

I recommend putting a total of four research points into Fortification, this will give you access to stone walls and a stone look out tower. These are basically all you need for a long time, they are cheap, fast building, better than wood.

Troops:

When available research Fletching, Command 2 and Long Bow.
You are now ready to start defending your castle with Archers.

The Arts:

It is a good idea to research Arts as it will help you gain honor points, but it’s your choice.

Quests:

At the beginning of the game, quests are not to be passed up as the rewards will give you just the boost you need to get an advantage.

The Team Player Quest, if you’re playing on a newer World that doesn’t have so many players, then you’re in luck as older Worlds already have every building in the parish village upgraded and you won’t be able to complete this quest. To donate to a parish, view the parish village, click an upgradable building and select the amount of resources you would like to donate. Note: Donations are defined as packets, for example one packet of wood is 1000 pieces of wood.

Cards:

Cards are global and can be used on any of the game Worlds.

Tip: Cards gained from quests will add to your card collection, which can be used in any of the game Worlds, this means you can play in every world and gain cards to be used in a world of your choice.

Banqueting:

Banqueting is a bit of an expensive investment, but if you manage your village well and your research points you can gain an honor points advantage over other players and rank up much faster during the first few days.

When Banqueting becomes available, put in three points. Put only one point into Hunting, Carpentry, Metal Bashing and Tailoring. By rank 10 you would of spent a total of 7 research points on Banqueting.

Build one of each building in your village, each day you will gain about 400 extra honor points. Plus if you don’t use the goods for honor points you can sell the goods at market for a great price.

Rank 8:

By this point you should already have all the requirements for training Archers and you are about to build a Bakery for bread production, you will only need to build two as they produce the largest amount of food.

After building your Bakery you should build another Hovel to make a maximum of 30 peasants.

Final:

You are now ready to play the game as you wish, and enjoy knowing you’re doing better than the other new players whom are most likely to quit after the peace time runs out.

[More Details and Advice: Stronghold Kingdoms Beginner’s Guide]

 

Advertisement

Donate Now!

I don't always use the women's bathroom, but when I do, you can bet it really smells. If you like my blog, please consider donating.


 

Post Meta

Share Post

 

Comments: Write Comment

Be the first to write a comment.


Leave a Comment


All comments are reviewed before publishing. Comments must be related to the page topic, must not be spam, and must comply with the criminal code of Canada.